AI Insights · Timothy · April 2024
Top 5 Stickman Games on iOS in Slovakia: Q1 2024 Performance
An overview of the performance of the top 5 Stickman games on iOS in Slovakia for Q1 2024, highlighting trends in weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Stickman games on iOS in Slovakia exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's metrics:
Stickman Hook from MADBOX saw a fluctuating trend in weekly downloads, starting with 62 in the first week of January and peaking at 95 in the last week of March. The game’s active users ranged from 149 to 241, showing a general upward trend with a notable increase towards the end of the quarter. Revenue was minimal, with a peak of $6 at the beginning of January.
Stickman Party: 4 Player Games by Maxim Krivokonev exhibited a steady download pattern, with figures ranging from 30 to 81 downloads per week. Active user numbers remained relatively stable, fluctuating between 408 and 495 throughout the quarter. The app saw a single spike in revenue with $5 in the week of January 22.
Stick War: Legacy from Max Games Studios had a stable performance in downloads, with weekly figures varying from 18 to 87. The app’s active users showed a slight decline over the quarter, starting at 188 and ending at 142. Revenue peaked at $134 in the week of March 4, with other notable peaks at $119 and $99 in January.
Archery Bastions: Castle War by AI Games FZ experienced a decrease in weekly downloads, starting at 85 and dropping to 25 by mid-March, before slightly recovering to 43 by the end of the quarter. Active users fluctuated between 85 and 122, with a peak in early February. Revenue was highest in the week of March 18, reaching $68.
Supreme Duelist from Neron's Brother SARL showed a positive trend in downloads, increasing from 15 in the first week of January to 49 by the end of March. Active users also rose steadily, starting at 78 and peaking at 154 in the final week of the quarter. The app did not generate any revenue during this period.
These insights are derived from Sensor Tower data. For more detailed information and additional insights, visit Sensor Tower.